At the heart of a business wargame is the simulation of a situation involving multiple game parties. Each of these parties takes the perspective view and action of a specific stakeholder of a situation in the focus of investigation.
Each game party is given a game order that corresponds to the nature of the particular stakeholder, or would very likely correspond to it. In a turn-based game, the player now tries to achieve this game order. The boundaries between a wargame and a role-playing game, scenario analysis or even a simulation game are fluid.
The course of the game is basically unpredictable due to the dynamics. The agile moves and decisions of the individual players rather influence the course. This trait, in a downstream analysis, allows us to understand the mechanisms of action in the situation under study. The realistic interpretation of the roles by the game participants is conducive to this.
Consequently, the focus of a wargame is the analysis of game moves and game strategies, which can be discussed together in the context of the technique. While the incentive to win the wargame as a participating player is conducive to the analysis and recognition of cause-effect relationships and action-reaction patterns, winning the business wargame is not the primary game objective.