During a digital transformation, participating teams regularly have to overcome challenges of various kinds. In Scrum, such challenges are called impediments, which are tracked by the team itself or by Transformation Team in a so-called Impediment Backlog.
Resignation can result if the impediments listed there increasingly affect factors over which the team cannot exert any influence at first glance. In such a case, the team runs the risk of losing the will to implement.
Fearless Journey is a serious game developed collaboratively by Deborah Preuß with other conference attendees at the Play4Agile agile unconference in 2011.
Its goal is to help team members break free from their perceived impasse and identify structured opportunities for action on challenges outside their own sphere of influence. Solution cards based on the texts of the books “Fearless Change” and “More Fearless Change” support finding solutions outside the usual thinking patterns. Due to the game structure, the team focuses only a few minutes on identifying the potential obstacles and spends most of the game time finding solutions. In this process, symbolic path pieces are laid from the previously defined initial situation to the jointly determined target state for each jointly solved challenge.
Compared to other serious games, Fearless Journey is not a simulation, but a playful way to constructively solve real-world problems in a team.
Due to the formulation of the solution cards, the serious game is particularly suitable for obstacles concerning cultural change.